Persuasive Gaming
Gamasutra is running a column by Ian Bogost of Persuasive Games, a firm that specializes in games that run the gamut from eduction to sociopolitical commentary.
There is a collective mental block in the games community if it can’t abide any alternative to fun other than boredom, an alternative to infatuation other than suckiness. Is this a culture worth defending?
What if, instead of trying to reconcile all video games with one monolithic set of laws for design and reception, we admitted that video games have many possible goals and purposes, which couple with many possible aesthetics and designs to create many possible player experiences, none of which bears any necessary relationship to the commercial video game industry as we currently know it.
Persuasive is responsible for the recent Airport Security game for the iPhone (which reminds me a bit of the Playmobil Airport Security playset [seriously]).
